GDK-Win32: init_gl(): Default to WGL for now
authorChun-wei Fan <fanchunwei@src.gnome.org>
Mon, 19 Jul 2021 02:48:03 +0000 (10:48 +0800)
committerBenjamin Otte <otte@redhat.com>
Thu, 22 Jul 2021 14:28:16 +0000 (16:28 +0200)
commitbd69d7e23f5086a7191cacdefd22367bb8169e7d
tree7e77035324ea129e53e043b640c49348ca1929bb
parent8648486400949ab088da642a6a7ee6523ca76157
GDK-Win32: init_gl(): Default to WGL for now

Since the shaders need to be updated for using with GLES (libANGLE at
least), default to WGL for now.  Unfortunately it is not that common for
Windows to have GLES support, in which the easiest way to obtain such
support is via Google's libANGLE.
gdk/win32/gdkdisplay-win32.c